Balancing wow
Everyone has different ideas, should be like wow. How hard is it to get by "Äpixx"? How well the class is in PVP? Grind which is too long, which is ok?
The Balancing in wow is always under attack - but where would the right balance?
The right balance is where most players feel that their effort is rewarded sufficiently. You set a time and do a challenge, a history, a reward. Balance is so purely subjective.
Next problem for Blizzard: If the players continue to drive cost, you have to offer them an appropriate reward. Meanwhile, they have arrived at Tier 6 - Armor as a reward, players now have seen many times before. What there is plenty that is boring. Only the rare is valuable.
It was time for other types of rewards: territorial gains, which are more impressive than the previous world pvp. Struggles for territory between different servers. Guild houses, around which the guilds can fight once a week.
Not that the one who goes wrong, I could implement these ideas, and I've impressed me in awe Blizzards work. But I still think the idea is right.
0 comments:
Post a Comment