Druid in Patch 2.3 Alterac
In patch 2.3 two main concerns of the Druids have finally been addressed:
first Shape-shifting is now without a client-server-query for each change. So if I go out of cat form, I can then take a healing potion macro by and directly into the jelly. Rather than to evaporate in the "squishy" night elf form within 2 seconds of numbness in focus fire ...
second The scale of the damage to the equipment is the scaling of other classes like rogues have been adjusted. That was a long time due . Very long .
Tuesday, November 27, 2007
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, gain points and 2.3
So, after a quarter gabs me another reason to me "is the best game out" at the site. Hold on tight:
Alterac is made to the PVP battlefield been. Jahaa, player vs. player no kidding!
have the first few days after the patch played both sides even the same as before: legal transactions, directly to the poor and Galvangar Balinda, then on to the General.
And then came a couple of games in which have been made to Galvangar 5-10 Horde.
Lusstisch: the alliance has not managed to defeat Galvangar and the Horde together. And the Horde are like on the assembly line from the near Eisblutfriedhof Galvangar again. As soon as the Horde had also the second nearby cemetery (cemetery snowdrifts) tapped, any alliance players, who died in Galvangar, in your base again woken up.
In the last few days Allianz has Galvangar simply omitted.
The game is really quite new and fresh:
It is worthwhile to capture towers and recapture (within 4 minutes, otherwise they are destroyed). Each tower will destroy the opponents gain 75 points.
It pays to get cemeteries, if one wants to conquer near a tower - even though cemeteries play no role for the distribution of points. Even the cemetery quarry is important again, but who gets the should be prepared for flames on their own team ;-).
And it would be worth it, sometimes Balinda help in the fight against the Horde. But for now I could persuade anyone. I'm working on it ...
I have only once made it into the bunker and conjured up a ridiculous Feral hurricane on the Horde. So I could see it in the DD statistics to number one - but also quite flat stamped.
If in there are two mages and two Moonkins invisible and pure race two Warlocks would I gladly be there. Dignity and serenity and magic of the cemetery from start running again :-).
any case, before the Alliance or the Galvangar Eisblutturm attacks, it must get the Eisblutfriedhof. Otherwise, the defender of the Horde come far too quickly into the fight, and the Allianzzerg stuck easily. The cemetery you can only get bad, because more spawn new Horde.
And it's worth it, two to let three defenders in his own base, the challenged Dun Baldar tap towers and guard the cemetery.
also another three or four in the middle of the quarry bunker Cemetery and protect possible drifts cemetery.
druids and rogues should get to the front of the cemetery and the towers in the horde base. The best polish off until the guards at all three points and then tap the first place. The Horde is often only when it is tapped.
The rest can be connected to the main front, or do what makes him fun.
OK, if the theory can ... in practice, not a group of 40 strangers on a joint approach some. This is not wow, but applies to all people groups, and even for animal herds. So do not take it so hard when the alliance after 10 minutes Galvangar respawn in your base and has hardly gain points.
So, after a quarter gabs me another reason to me "is the best game out" at the site. Hold on tight:
Alterac is made to the PVP battlefield been. Jahaa, player vs. player no kidding!
have the first few days after the patch played both sides even the same as before: legal transactions, directly to the poor and Galvangar Balinda, then on to the General.
And then came a couple of games in which have been made to Galvangar 5-10 Horde.
Lusstisch: the alliance has not managed to defeat Galvangar and the Horde together. And the Horde are like on the assembly line from the near Eisblutfriedhof Galvangar again. As soon as the Horde had also the second nearby cemetery (cemetery snowdrifts) tapped, any alliance players, who died in Galvangar, in your base again woken up.
In the last few days Allianz has Galvangar simply omitted.
The game is really quite new and fresh:
It is worthwhile to capture towers and recapture (within 4 minutes, otherwise they are destroyed). Each tower will destroy the opponents gain 75 points.
It pays to get cemeteries, if one wants to conquer near a tower - even though cemeteries play no role for the distribution of points. Even the cemetery quarry is important again, but who gets the should be prepared for flames on their own team ;-).
And it would be worth it, sometimes Balinda help in the fight against the Horde. But for now I could persuade anyone. I'm working on it ...
I have only once made it into the bunker and conjured up a ridiculous Feral hurricane on the Horde. So I could see it in the DD statistics to number one - but also quite flat stamped.
If in there are two mages and two Moonkins invisible and pure race two Warlocks would I gladly be there. Dignity and serenity and magic of the cemetery from start running again :-).
any case, before the Alliance or the Galvangar Eisblutturm attacks, it must get the Eisblutfriedhof. Otherwise, the defender of the Horde come far too quickly into the fight, and the Allianzzerg stuck easily. The cemetery you can only get bad, because more spawn new Horde.
And it's worth it, two to let three defenders in his own base, the challenged Dun Baldar tap towers and guard the cemetery.
also another three or four in the middle of the quarry bunker Cemetery and protect possible drifts cemetery.
druids and rogues should get to the front of the cemetery and the towers in the horde base. The best polish off until the guards at all three points and then tap the first place. The Horde is often only when it is tapped.
The rest can be connected to the main front, or do what makes him fun.
OK, if the theory can ... in practice, not a group of 40 strangers on a joint approach some. This is not wow, but applies to all people groups, and even for animal herds. So do not take it so hard when the alliance after 10 minutes Galvangar respawn in your base and has hardly gain points.
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